

If I want to tank some stats and make Gale a glass cannon, I should be able to do that." " is a lot more forgiving and a DM can work around a shitty build with specific encounters, cheering rolls, and other stuff. It encourages builds, playing around with the game, and getting EVERYTHING out of a party composition. "A huge benefit on was the respec mirror that you could access early in the game. "This isn't DnD-I find the option to respec in a videogame pretty much a must-have in 2021, especially in a game where a build is so important," they wrote. Redditor FlamingoBasher countered that point with what I have to admit is a pretty convincing reply. If you can respec your character and companions during the game, you'll never experience that." The game just played so differently if you ran a melee focused party, vs a magic focused party.

By locking the characters you add to the replay value of the game, and that is what always kept me coming back. If you do an evil playthrough, you're not going to have Minsc in your squad. If you play as a fighter, you're going to take different companions with you than if you play as a wizard. Your characters are set in stone, and you truly can get inside the mind of each character you play. "There is a beautiful simplicity to that decision. There's no switching half way through to something else, and personally I think BG3 should be the same.

"In those games, and in tabletop, you play the character you create. "I grew up playing BG1 when it launched WAY back in the day on CDs (so I'll admit I'm biased)," Maz437 wrote. This three-year-old Reddit thread, for instance, goes deep on the topic, and while the OP is generally against the idea, there's real thoughtfulness to their opinion, and in the discussion that followed-which was mostly in favor of a respec option. The question of whether Baldur's Gate 3 will, or should, allow respeccing has been kicking around amongst fans for quite a long time.
